Igor the Homunculus

Description:

Igor
Male Homunculus construct 3
None Tiny construct
Init + 2, Senses darkvision (60 ft.), low-light vision; Perception + 1
=========== DEFENSE ===========
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size )
hp 24 ((3d10))
Fort +1, Ref +3, Will +2
Immunities ability damage, ability drain, death effects, death from massive damage, disease, energy drain, exhaustion, fatigue, mind-affecting effects, necromancy, nonlethal damage, paralysis, poison, sleep, stunning,
=========== OFFENSE ===========
Speed 20 ft. Fly 50 ft. (Good)
Melee bite +4 (1d4-1)
Space 2.5 ft. Reach 0 ft.
Special Attacks Poison (DC 11),

=========== TACTICS ===========

=========== STATISTICS ===========
Str 8, Dex 14, Con , *Int 10, Wis 12, Cha 6,
Base Atk +3; CMB +3; CMD 12
Feats Skill Focus (Craft (Armor), Heal)
Skills Craft (Armor) +6, Heal +7,
Languages Common, Cannot Speak, Telepathic Link,
SQ darkvision, low-light vision, telepathic link,
Combat Gear
Other Gear bite, 0.0 gp
=========== SPECIAL ABILITIES ===========
Cannot Speak A creature with this ability may understand one of more languages but cannot speak.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Immunity to Ability Damage (Ex) You are immune to ability damage attacks.

Immunity to Ability Drain (Ex) You are immune to ability drain attacks.

Immunity to Death Effects (Ex) You are never subject to death effects.

Immunity to Death from Massive Damage (Ex) You are not at risk of death from massive damage.

Immunity to Disease (Ex) You are never subject to disease effects.

Immunity to Energy Drain (Ex) You are immune to energy drain attacks.

Immunity to Exhaustion (Ex) You can never be exhausted.

Immunity to Fatigue (Ex) You can never be fatigued.

Immunity to Mind-Affecting Effects (Ex) You are never affected by mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Immunity to Necromancy (Ex) You are never subject to necromancy effects.

Immunity to Nonlethal Damage (Ex) You are never subject to nonlethal damage.

Immunity to Paralysis (Ex) You can never be paralyzed.

Immunity to Poison (Ex) You never take poison damage.

Immunity to Sleep (Ex) You are never subject to sleep effects.

Immunity to Stunning (Ex) You are never subject to stunning.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Poison (Ex) Bite—injury; save Fort DC 11; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save.

Telepathic Link (Su) A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet.

Bio:

Igor the Homunculus

War is never pretty burcinsayin burcinsayin